bob the 6th wrote:Problem is we are down to two solid melee guys, and a kitty to tank.
As long as the tunnels remain narrow, this isn't a problem.
Werebiscuit wrote: So you're saying that if Lolly is a serious enough threat and is able to wipe us out, we should inform your King Creeperum ? How do we do that ?
I
highly doubt he's got enough forces to wipe us out in one round. If he did, we're doomed anyway since there's no way we can escape this turn (what with only one overland move remaining).
If we take it carefully, moving forward one inch at a time, the worst that could happen is a frontal attack; and we're
still no worse off than if Lolly decided to attack us on
his turn. (In fact, we'd probably be
better off since Lolly won't have time to construct additional golems.)
Remember, there's nothing
forcing us to attack. We can always fall back should we wish to.
WhirdCheese wrote:I don't know about the rest of you but I am low on juice and there is a high level caster somewhere in here. He could probably take both nemo and I down with one shot! So if you insist on pressing deeper I will bless or curse ONE of you before leaving!
Don't worry: when we first spot the enemy, Melissa and her rider will be the only units in LOS (Fort would be in the back of the column). If it makes you feel any better, Nemo can veil both casters and the gobwin so as not to be the first targets.