Battle for The Deeps (Part 1) Turn 1

Your new games, homebrews, mods and ideas. Forum games go here.

Re: Battle for The Deeps (Part 1) Turn 1

Postby tigerusthegreat » Thu Sep 20, 2012 10:11 am

Shouldn't there be 3 hexes worth of scouting from our city from Woozel?

For my 30 points I can either pop a twigger or a woozel. Since we need more scouting, I'm tempted to say woozel.
Prehendo Victoria - My first erfworld story. Comment thread

Last Updated 6/25/2014

Imperial Destiny (My Science Fiction Story) Updated 6/24/2014 (First Page)
Party Raid, a TCG Development Journal Updated 6/24/14
tigerusthegreat
 
Posts: 549
Joined: Wed Mar 02, 2011 12:17 pm

Re: Battle for The Deeps (Part 1) Turn 1

Postby Fkrts » Thu Sep 20, 2012 8:25 pm

It sees nothing. sorry I guess I've been forgeting about that.
Fkrts
 
Posts: 40
Joined: Fri Aug 31, 2012 8:34 pm

Re: Battle for The Deeps (Part 1) Turn 1

Postby tigerusthegreat » Sun Sep 23, 2012 8:46 pm

Going to pop one Woozel, and leave him in the city for now. The rest of my stack will head to the hex below where group A is located on the map right now. (this will leave me with 8 points.

Rules question: can we trade or pool points? Also can we use joint points to upgrade our city
Prehendo Victoria - My first erfworld story. Comment thread

Last Updated 6/25/2014

Imperial Destiny (My Science Fiction Story) Updated 6/24/2014 (First Page)
Party Raid, a TCG Development Journal Updated 6/24/14
tigerusthegreat
 
Posts: 549
Joined: Wed Mar 02, 2011 12:17 pm

Re: Battle for The Deeps (Part 1) Turn 1

Postby Fkrts » Sun Sep 23, 2012 10:48 pm

Upgradeing your city won't get you more points. It will just increase your defensive bonus.

Yes you can pool points.
Fkrts
 
Posts: 40
Joined: Fri Aug 31, 2012 8:34 pm

Re: Battle for The Deeps (Part 1) Turn 1

Postby Fkrts » Fri Sep 28, 2012 3:24 pm

I'm going to be putting in a new rule that turns automatically end after four days. If someone hasn't posted after three one of you can post for them.
Fkrts
 
Posts: 40
Joined: Fri Aug 31, 2012 8:34 pm

Re: Battle for The Deeps (Part 1) Turn 1

Postby WhirdCheese » Fri Sep 28, 2012 11:21 pm

I move my stack North-North
WhirdCheese
 
Posts: 316
Joined: Mon Sep 10, 2012 10:29 pm

Re: Battle for The Deeps (Part 1) Turn 1

Postby Fkrts » Sat Sep 29, 2012 11:51 pm

Please vote on the actions of the remaining groups.
Fkrts
 
Posts: 40
Joined: Fri Aug 31, 2012 8:34 pm

Re: Battle for The Deeps (Part 1) Turn 1

Postby The Colonel » Sun Sep 30, 2012 12:25 am

I move my stack to the mountains south west and dig down for the assault. I NEED REINFORCEMENTS!
The Colonel
 
Posts: 545
Joined: Sat Mar 17, 2012 9:56 am

Re: Battle for The Deeps (Part 1) Turn 1

Postby tigerusthegreat » Tue Oct 02, 2012 11:00 am

Is digging tunnels a free action or does it cost move?
Prehendo Victoria - My first erfworld story. Comment thread

Last Updated 6/25/2014

Imperial Destiny (My Science Fiction Story) Updated 6/24/2014 (First Page)
Party Raid, a TCG Development Journal Updated 6/24/14
tigerusthegreat
 
Posts: 549
Joined: Wed Mar 02, 2011 12:17 pm

Previous

Return to Your Games

Who is online

Users browsing this forum: 0100010, GJC and 2 guests