kriss1989 wrote:jolly Bee's name is Bridget, and she is so not looking forward to dragging the corpses back.
0beron wrote:kriss1989 wrote:jolly Bee's name is Bridget, and she is so not looking forward to dragging the corpses back.
Don't worry, Harkin will do it, drag 'em both back by their tails hehehe Our next battle(s) will be against single units, so having an Archon in the stack doesn't help in the least, whereas our healer is vital.
Barbarian/wild units will tend to attack stacks that end turn within one hex of them. Even 2 hexes away is tempting enough if the wild/barbarian units are feeling aggressive.
Mad Cow: a Mad Cow (Melee/Magic/Force): 12H, 0Def, 50Combat, 85%CtH, 3Dmg (Matter), 85%CtH, Dementia (reduce combat by 20% of its value) (Mind), Heavy, Mount; grants 10Xp to the croaking stack
MarbitChow wrote:SHOOT THE LEFT WO... wait, I'm not logged in as The Colonel. Shoot the left wolf again, please.
Swodaems wrote:BLAND, is the mine we're currently in the hex marked by the pick and shovel or one of the two hexes under with it with half of the word 'mine' on them? (If it is the one with the pick and shovel, then I have to ask exactly how agressive a mad cow is.)
Swodaems wrote:If the leftmost wolf is still around by my turn, I'll hit it. (Can I hit the right most wolf from my left most position?)
MarbitChow wrote:BLAND, can the healers heal out-of-combat, or only during combat? If they can heal out-of-combat, ETheBoyce's choice is a no-brainer, and the wolf is dead, then Bridget continues to heal ETheBoyce to full.
BLANDCorporatio wrote:Dragging the wolves back may be possible, but not this turn, certainly not with only one unit doing the dragging.
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