Okay so now that I'm running a game of my own I've started going through the rules with an even more fine-toothed comb to spot things that don't seem like they jibe well. And the most glaring problem is Caster leveling, namely that unless they are combat-oriented types, they will level very slowly.
I'll use Maggie as an example. As a Thinkamancer, we know she is not very combat-oriented, yet she is vital to a side functioning well so she is probably using all of her juice every turn. Further, we know she is an Adept class, and Delphi was also Adept as a level 4, so we can assume Maggie is at least a level 4 (Yes I know level and rank are not directly related, but there's a general correlation it seems)
Under the current rules, it would have taken Maggie about 100 turns to make level 4, never-mind 5 or 6. It is implied that she popped under Stanley, or not long before him, and given how few turns it takes for things to drastically change in Erfworld, I doubt Stanley has been around for more than 100 turns.
Things get even more ridiculous when you consider the fact that Olive was a level 12. Given her tactics, I'd say it's also pretty safe to assume she had little combat involvement. Under the current rules, making it to level 12 with Juice alone takes over FOUR MILLION turns, totally impossible.
So I think we should consider a change to that system. We could increase the amount of XP casters get from casting (say maybe 50%), or we could make a tweak to the leveling scale in general. Since how combat XP is calculated isn't known, I assume I'm not really revealing any super secret info by saying that Kaed has the XP required to level increasing exponentially by a factor of 4...maybe that's too steep and 3 might be more appropriate? Anyway, there's 2 ideas for people to consider and offer comments on, or any other suggestions are welcome.
"I'm afraid I don't understand. And also afraid that I do."
Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.