Gobwin Bump IV: A New Home

Your new games, homebrews, mods and ideas. Forum games go here.

Re: Gobwin Bump IV: A New Home

Postby LTDave » Wed Aug 03, 2011 7:05 pm

It can also induce monarchs to dance in their undies...
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 9:32 am

The Gobwinarian turn passes without incident.

The Grennen turn begins...

4th Br 8 (p)Begted, Commander Beren, Dancefighting, Lvl 3 224H 144A 80D
moves to E6, and is trumped by
E6 Cmdr. Epsilon Lvl 2
8 (a)Turtle 8 (a)Cannoneer
96H 24A 40D +20D from walls

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 3255
Attacker:
Total Attack Value: 144
Total Defence of Top 8 Units: 80
Level of Highest Commander: 3
Special Bonus: 1.0
Trump Bonus: 0.0
Random Percentage: 40%

Hits Inflicted on Defender: 79

Defender:
Total Attack Value: 24
Total Defence of Top 8 Units: 40
Total Terrain & Walls Defence: 20
Level of Highest Commander: 2
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 90%

Hits Inflicted on Attacker: -35


No Bigteds are injured.
8 Turtle , 4 Cannoneer are cwoaked and 1 takes 3 hits.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 9:42 am

6th Br 8 (f)Fox, Commander Benji, Lvl 2 104H 72A 32D
moves to E6 and engages
Kgb 8 (st)Imperial Stabber, Sir Konrad Lvl 2 48H 32A 16D

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 4217
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 32
Level of Highest Commander: 2
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 30%

Hits Inflicted on Defender: 15

Defender:
Total Attack Value: 32
Total Defence of Top 8 Units: 16
Total Terrain & Walls Defence: 20
Level of Highest Commander: 2
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Attacker: 3


Apparently the Grennen are having an off night.
2 Stabbers cwoaked, 1 takes 3 hits.
1 Fox takes 3 hits.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 9:46 am

5th Br 8 (f)Fox 104H 72A 32D
moves to E6 and is trumped by
Kgc 8 (p)Beaver Pikers, 56H 16A 40D

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 4613
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 32
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 90%

Hits Inflicted on Defender: 10

Defender:
Total Attack Value: 16
Total Defence of Top 8 Units: 40
Total Terrain & Walls Defence: 20
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 80%

Hits Inflicted on Attacker: -6


No Grennen injured.
1 Beaver cwoaked, and 1 takes 3 hits.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 9:49 am

7th Br 8 (f)Fox 104H 72A 32D
moves to E6 and is trumped by
Kgd 8 (p)Beaver Pikers, 56H 16A 40D

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 4958
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 32
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Defender: 6

Defender:
Total Attack Value: 16
Total Defence of Top 8 Units: 40
Total Terrain & Walls Defence: 20
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 60%

Hits Inflicted on Attacker: -4


No Grennen injured. 1 Beaver takes 6 hits.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 9:54 am

1st Br 8 (p)Bearit, 144H 32A 112D
moves to e6 and engages the spent
E6 Cmdr. Epsilon Lvl 2
4 (a)Cannoneer 17H 0A 0D

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 5405
Attacker:
Total Attack Value: 32
Total Defence of Top 8 Units: 112
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 80%

Hits Inflicted on Defender: 9

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 20
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 50%

Hits Inflicted on Attacker: -56


2 Cannoneer cwoaked. 1 takes 1 hit.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 9:59 am

9th Br 8 (f)Fox 104H 72A 32D
moves to e6 and engages the spent
Kgb 6 (st)Imperial Stabber, Sir Konrad Lvl 2 33H 0A 0D

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 5901
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 32
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 80%

Hits Inflicted on Defender: 41

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 20
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 70%

Hits Inflicted on Attacker: -22


All stabbers cwoaked.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 10:01 am

2nd Br 4 (p)Lilted, 4 (p)Ti-Ni 72H 56A 16D
moves to e6 and engages the spent
Kgc 7 (p)Beaver Pikers, 46H 0A 0D

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 132
Attacker:
Total Attack Value: 56
Total Defence of Top 8 Units: 16
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 40%

Hits Inflicted on Defender: 14

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 20
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Attacker: -8


2 Beavers cwoaked.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 10:03 am

3rd Br 4 (p)Lilted, 5 (p)Ti-Ni 78H 56A 16D
moves to E6 and engages the spent
Kgd 8 (p)Beaver Pikers, 50H 0A 00D

Combat!
Spoiler: show
Battle is joined in hex: E6
TIME OF POST (in minutes and seconds): 359
Attacker:
Total Attack Value: 57
Total Defence of Top 8 Units: 16
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 70%

Hits Inflicted on Defender: 25

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 20
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 100%

Hits Inflicted on Attacker: -16


4 Beavers cwoaked.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 10:19 am

A set of Lilted autocwoak the foragers in C7 and D6.

The Grennen turn has come to an end.

The C-Elf turn passes without incident.

Ferrr-Durrrp!

The Kingdom and Allied Tribes turn 10 has begun.

Units and Locations
Spoiler: show
The Dothwaki
C3a 7x (p) Swaves 14H 14A 0D
C3b 7x (p) Swaves 14H 14A 0D
D2a 8x (st) Dothwaki Wives, Khalessi Daenawys Lvl 3.2 80H 16A 64D +20D from Fort Fweddy, +20D from Foolamancy guards D2b
D2b 16x (c) Dothwaki Riders, Scout Jhogo (Rating 4), Khal Dwogo Lvl 3.2, 128H 72A 0D +20D from Fort Fweddy, +20D from Foolamancy
D2c 8x (st) Dothwaki Wives 80H 16A 64D +20D from forts guards D2d
D2d 5x (f) Dothwaki Dwagon Rider, Rhaego Lvl 3 75H 75A 0D
F3a 1x (p) Swave 2H 2A 0D
F3b 1x (p) Swave 2H 2A 0D
F4 1x (p) Swave 2H 2A 0D


The Zerglings
G8:
Zga 4(a) Turtle, 3 Cannoneer, 1 Heavy Cannoneer, 8 Cannoneer, Commander Beta Lvl 2.2 the Shockomancer 84H 42A 20D
Zgb 13 (a)Cannoneer 62H 44A 0D Guards G8 Zga
Zgc 8 (a)Cannoneer 40H 40A 0D Guards G8 Kga
zgd 8 (a)Cannoneer 40H 40A 0D Guards G8 Kgb

E6 Cmdr. Epsilon Lvl 2
2 (a)Cannoneer


Kingdom of Narnia
D2: +20D from Walls
Kga 6 (p)Peasant Pikers 6H 6A 0D

Kgc 7 (p)Peasant Pikers 6H 6A 0D

kge 8 (c)Centaur Cavalry, King Edmund *Unknown Object*, Cwoakamancer Lvl 4.2 112H 72A 40D
kgf 8 (a)Eww Archer 80H 64A 16D

E4: +65D from Walls
Kga 9 (c)Centaur Cavalry 98H 63A 35D
Kgb 8 (a)Conscript Archer Freddy the Defender *dirtamancy* Lvl 3

E6: +20D from Walls
Kgc 5 (p)Beaver Pikers, 32H 0A 0D
Kgd 4 (p)Beaver Pikers, 25H 0A 0D


G6: +100D from Walls
Kga 8 (a)Eww Archer, Scout Rating 4, High King Peter Lvl 2, 80H 64A 16D
kgb 3 (f) Griffin, 5 Imperial Eagew, Queen Lucy the Rocker* 4.286H 51A 35D
kgc 8 (st)Imperial Stabber, El Flatulissimo (Dirtamancy) Lvl 2.1, 48H 32A 16D
kgd 8 (st)Imperial Stabber 48H 32A 16D
kge 4 (st)Imperial Stabber 24H 16A 8D
kgf 8 (p) Beaver Piker 56H 16A 40D, Queen Susan Lvl 2.2,

G8:
Kga 8 (si)Dwarf Siege, Diplomat Stefan *Rocker* Lvl 5, 120H 80A 40D
Kgb 8 (a) Eww Archer, Sir Jimmy the Cwoakamancer Lvl 4.2, 80H 64A 16D.

Gobwin Bump is a level 5 City with 100 points of walls
Gobwins' Hollow is a level 2 City with 65 points of walls

D2 contains Fort Freddy, with 20 points of walls.
E6 contains Fort Whoopee, with 20 points of walls.


Map
Spoiler: show
Image


Scout Report
Spoiler: show
Gobwinarians
i8 8 (c) Spidew 60H 36A 24D +20D from Woods
i8 8 (c) Spidew 80H 48A 32D +20D from Woods

The C-Elfs
i5a 8 (p) C-SpearElf 80H 32A 48D
H4 8 (p) C-SpearElf 80H 32A 48D
F1 8 (p) C-SpearElf 80H 32A 48D
Lawrence is a level 2 city with 60 points of walls.

The Grennen
E6 1st Br 8 (p)Bearit, 144H 32A 112D Guards 7th Br
2nd Br 4 (p)Lilted, 4 (p)Ti-Ni 72H 56A 16D
3rd Br 4 (p)Lilted, 5 (p)Ti-Ni 78H 57A 16D
4th Br 8 (p)Begted, Commander Beren, Dancefighting, Lvl 3 224H 144A 80D Guards 9th Br
5th Br 8 (f)Fox 104H 72A 32D Guards 2nd Br
6th Br 8 (f)Fox, Commander Benji, Lvl 2 104H 72A 32D (last fox has taken 3 hits) Guards 3rd Br
7th Br 8 (f)Fox 104H 72A 32D
9th Br 8 (f)Fox 104H 72A 32D

D6 1st Hr 8 (p)Lilted, Scout Lv 4 96H 96A 0D
2nd Hr 8 (si)Growler 96H 64A 32D Guards 1st Hr
3rd Hr 8 (si)Growler 96H 64A 32D
4th Hr 2 (p)Ti-Ni 12H 4A 8D

D5 1 (p)Ti-Ni 6H, 2A, 4D


The Kingdom and Allied tribes turn begins now, and ends in 96+ hours, that is, 10am Tuesday AET (12pm Monday GMT).
Last edited by LTDave on Fri Aug 05, 2011 12:01 am, edited 4 times in total.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Thu Aug 04, 2011 10:29 am

Edmund happens to cast a glance at the object found in the Gobwin village. It is spherical, and made of some kind of dark glass. Yesterturn, the object was entirely black. This turn, it is slightly green.

Edmund places the object on a table while he eats his rations. The object starts to move, rolling gently onto the floor. He replaces the object, and it rolls off again.
Edmund uses a stick to prop up the obviously off-balance table, but notices that everything else starts to slide away, while the object remains steady.
After much experimentation, Edmund observes that the object always rolls on perfectly level surfaces, and always rolls to the East.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Aug 04, 2011 10:32 am

LTDave, How are the Grennen forces back at C6? <- FIXED

According to the rules units can move only a single after making an attack if they have move remaining, C6 is 2 hexes away from E6.

Secondly LTDave which Fox stack is the one with the Fox that lost 3 hits attacking the Cannoneer?

Also G8: Zgb should have healed at start of turn.


ETA: You've fixed the units being in C6, but I've also noticed you incorrectly have foragers still listed at C7 and D6
Sihoiba
 
Posts: 584
Joined: Wed Mar 17, 2010 12:50 pm

Re: Gobwin Bump IV: A New Home

Postby Sihoiba » Thu Aug 04, 2011 5:51 pm

LTDave you've also forgotten my rating 4 scout in D2, I'm pretty sure we should be able to see more hexes than is on that map
Sihoiba
 
Posts: 584
Joined: Wed Mar 17, 2010 12:50 pm

Re: Gobwin Bump IV: A New Home

Postby LTDave » Fri Aug 05, 2011 12:12 am

Good points, and well made.
Hopefully all those things have been fixed now.
User avatar
LTDave
 
Posts: 2379
Joined: Sun Aug 23, 2009 7:53 pm

Re: Gobwin Bump IV: A New Home

Postby Twoy » Fri Aug 05, 2011 10:49 am

Gone to Black Forest again. Back in 48 hours.
Twoy
 
Posts: 814
Joined: Fri Mar 12, 2010 4:55 pm

Re: Gobwin Bump IV: A New Home

Postby HerbieRai » Fri Aug 05, 2011 1:22 pm

I'll submit a plan of action:

forces in Fort Freddy: March north to C5 or Gobwin bump to hopefully get into combat next turn.

Forces of the cities and Fort Whoppee pop some defensive stacks and march some more defensive stacks into the fort. Hopefully we can force them to use their siege during their turn to take down the walls, which will allow us to hold them back for another turn. Another option is the zerglings pop a lot of units in Whoppee and march out to attack the siege. I'm not sure if that works with the rules.

Units in G8: continue march to F9.

On other notes, the zergs need a commander in a safe location. Currently both of them are in danger.

I again count 10 open hexes for kingdom income.
HerbieRai
 
Posts: 481
Joined: Mon Sep 13, 2010 1:58 pm

Re: Gobwin Bump IV: A New Home

Postby Twoy » Sat Aug 06, 2011 6:18 am

Treasury: 47 plus 400 minus 295 equals 152. We have to hold onto the 152 shmuckers in case any of our allies are not able to forage enough this turn. Please draw any funds you need for upkeep directly from the treasury.

I would like the forces at G8 to continue toward Bugville at D9. If we can capture Bugville, that should give us around 400 or more shmuckers every turn, and will also give the Zerglings some fresh foraging area.

I would like to completely abandon Fort Whoopee. I think the fort has served its purpose.

Khal Dwogo: Can you detail a stack to destroy Fort Freddy this turn?

These stacks move from D2 to E4 to reinforce the city.
Kga 6 (p)Peasant Pikers 12H 12A 0D
Kgc 7 (p)Peasant Pikers 14H 14A 0D

These stacks move from G8 to E9 to begin the siege of Bugville.
Kga 8 (si)Dwarf Siege, Diplomat Stefan *Rocker* Lvl 5, 120H 80A 40D
Kgb 8 (a) Eww Archer, Sir Jimmy the Cwoakamancer Lvl 4.2, 80H 64A 16D.

This stack moves from G6 to G10.
kgb 3 (f) Griffin, 5 Imperial Eagew, Queen Lucy the Rocker* 4.2 86H 51A 35D

I think we need to abandon Fort Whoopee.
These stacks will move from E6 to G6 and restack into one stack.
Kgc 5 (p)Beaver Pikers, 32H 0A 0D
Kgd 4 (p)Beaver Pikers, 25H 0A 0D


More to follow in about an hour or so.
Twoy
 
Posts: 814
Joined: Fri Mar 12, 2010 4:55 pm

Re: Gobwin Bump IV: A New Home

Postby Twoy » Sat Aug 06, 2011 8:21 am

From Queen Jadis to the C-Elves:
We have tried very hard to respect your lands, but you do not seem too concerned about respecting ours.

At D2 King Edmund stacks with the Eww Archers and orders the centaur cavalry to move to F1 and attack the C-Elves.

D2 kge 8 (c)Centaur Cavalry, 112H 72A 40D
vs.
F1 8 (p) C-SpearElf 80H 32A 48D
Last edited by Twoy on Sat Aug 06, 2011 8:42 am, edited 1 time in total.
Twoy
 
Posts: 814
Joined: Fri Mar 12, 2010 4:55 pm

Re: Gobwin Bump IV: A New Home

Postby Twoy » Sat Aug 06, 2011 8:26 am

The centaurs Cwoak 1 C-SpearElf and 1 is at 8/10. C-SpearElfs lose their one hit wonder.
One centaur is injured at 10/14.

COMBAT!
Spoiler: show
Battle is joined in hex: F1
TIME OF POST (in minutes and seconds): 2115
Attacker:
Total Attack Value: 72
Total Defence of Top 8 Units: 40
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 50%

Hits Inflicted on Defender: 12

Defender:
Total Attack Value: 32
Total Defence of Top 8 Units: 48
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 60%

Hits Inflicted on Attacker: 4


Edmund moves to F1 to engage the C-SpearElfs.
D2 kgf 8 (a)Eww Archer, King Edmund *Unknown Object*, Cwoakamancer Lvl 4.2, 80H 64A 16D
Vs
F1 8 (p) C-SpearElf 68H 0A 0D
Twoy
 
Posts: 814
Joined: Fri Mar 12, 2010 4:55 pm

Re: Gobwin Bump IV: A New Home

Postby Twoy » Sat Aug 06, 2011 8:29 am

Edmund cwoaks the remaining C-SpearElfs earning 105 cwoakamancy points and one experience point.

COMBAT!
Spoiler: show
Battle is joined in hex: F1
TIME OF POST (in minutes and seconds): 2619
Attacker:
Total Attack Value: 64
Total Defence of Top 8 Units: 16
Level of Highest Commander: 4
Special Bonus: 0.0
Trump Bonus: 1.0
Random Percentage: 80%

Hits Inflicted on Defender: 97

Defender:
Total Attack Value: 0
Total Defence of Top 8 Units: 0
Total Terrain & Walls Defence: 0
Level of Highest Commander: 0
Special Bonus: 0.0
Trump Bonus: 0.0
Random Percentage: 60%

Hits Inflicted on Attacker: -9

Edmund restacks with the centaur cavalry.
Twoy
 
Posts: 814
Joined: Fri Mar 12, 2010 4:55 pm

PreviousNext

Return to Your Games

Who is online

Users browsing this forum: No registered users and 2 guests