Sihoiba wrote:LTDave, I would have assumed you'd have offered some sort of fix for changing the rules part way through the game on Kingdom foraging. That aside the whole can't entered unscouted hexes bit does that include hexes under the c-elf veil? Also I'm really curious to find out the plan for C-elfs personality once the game is done, it seems to be all over the place from an outside perspective and therefore hard to predict.
I'm not sure how to answer these ones.
I won't be offering a fix for changing the rules, since I didn't change the rules. All forces could forage from the beginning, it's just that the rules didn't say that explicitly - and no one asked. This is one of my little "the universe works like this" things, but no one asked about it.
Just like no one has asked what the C-elf veil is, or how it works, or why it comes and goes... I'm not saying I'm going to answer those questions, but you might glean some information if you ask.
Can you enter the veiled hexes? No. The idea of the game is to keep the turns quick, so we don't have 'move in and see and then decide what to do.'
On the C-Elf personality, I'll start by saying that I'm not a role player, I'm a wargamer, so if the personality seems peculiar that's my excuse.
If you want to find out more about them, here's the general upshot:
But by and large they've just been xenophobic isolationists, bound by a treaty not to attack the forces of Gobwin Bump. They don't like the treaty, but have been honouring it. But now, having been attacked by legitimate Gobwin Bump forces, they see the way clear to get involved more directly.
Sihoiba wrote:Can we get a week extension, without the answer to the questions I won't be able to do my turn, and I'm going to be away for several days.
Yes, sure, a week seems fine. In fact, have a look at the other thread.