Crovius wrote:We know what the stats are.
LeveL: All units level up, which increases their other stats.
Move: Is it going to be based on 1 move being a large distance(like a city coudl be 3 spaces away and it would take 3 days for an Infantry witha Move of 1 to reach, or should 10 move be considered a decent day's march and cities could be seperated by 100 move or even more?
Hits: Obviously a units role will give it more or less hits (Heavies should have a bunch, Siege too, and Infantry won't have more than a couple whiel casters are "squishy") but should the role add to hits or should role determine hits? Hits would replenish at start of turn.
Combat and Defense: Personally I think role should add onto a base stat. And when they fight, is the difference the number of htis dealt to the loser, or does the loser just take a point of damage for every lose (in which case a unit with a lot of hits could survive losing to several enemies)
Specials: Every Special should be broken into Ranked Specials with leveling up allowing improvements, or the Special is constant and starts as strong as it will always be. Specials will include any damage besides normal, and movement besides normal move, things like LEadership and Casting, and combat rules that apply to that unit. Also includes if a unit is mountable or can mount other units, etc.
Type: From what I read units are either Light or Heavy. Flying is a Special. Warlord is just a good unit with Leadership and some Specials. Infantry, Archer, Calvalry, Siege, Stabber, Knight, those are all roles that determine how the unit fights, while Light and Heavy are indications of realtive size.
Juice: Used mainly by casters but also by units with natural specials, this would be similar to mana and is drained by using specials liek casting spells or belching a ball of fire or shooting a sticky string, etc. Juice would replenish at start of turn, same as Hits.
Rhyme-o-mancer wrote:I'm very interested in this, as evidence by my app on the other page.
I like the idea of each person fulfilling a role for a side (Overlord, Chief Warlord, Warlords and Casters). It wouldn't seem like Erfworld if we were all just barbarians. This shouldn't be Dnd, this is Erfworld.
Users browsing this forum: Lord of Monies and 1 guest