A battle of two cities - Turn 11

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Re: A battle of two cities - Turn 7

Postby Sihoiba » Mon Jun 13, 2011 6:49 am

A Decoy Octopus enters B6 and closes on the Imp, both look at each other knowing their inevitable fate

Decoy Octopus (Lvl 1.1)
vs
Imp

Spoiler: show
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COMBAT!   
Battle is joined in hex:   B6
TIME OF POST (in minutes and seconds):   4954
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   65%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   60%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1


Neither is eager to cwoak, but both Imp and Octopus dutifully end the others life.
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Wed Jun 15, 2011 7:24 pm

FERRR DERRRRP! TEAM A has ended turn having added further fuel to the Imp, Decoy Octopus feud; will those two families I mean units ever find peace. Team B Scout phase begins now
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Mon Jun 20, 2011 6:10 pm

An Imp soars into the skies above A1. The Field Guns aim and fire, but before the shells reach the Imp it has already relayed the following:

Sato, 2 Grenadier, Fusilier with MH, Fusilier with MH,
6 Aimursa Hunter (lvl 1.1), Aimursa Hunter (lvl 1.1) {1 Decoy Octopus}, Commander Osachi (lvl 3.1) {2 Decoy Octopus}
Field Gun(Lvl 1.1){2 Fusilier(Lvl 1.1)}, 1 Grenadier(Lvl 1.1) with MH, Field Gun(Lvl 1.1) {Fusilier(Lvl 1.1) with MH, Capt. Fletcher(Lvl 1.1) with MH}

As requested by Team B:
Total Unit Cost of units seen by Imp: 1032
Team A's current received pop point total - units cwoaked to date: 1036

Imp
vs
Field Gun(Lvl 1.1){2 Fusilier(Lvl 1.1)}, 1 Grenadier(Lvl 1.1) with MH, Field Gun(Lvl 1.1) {Fusilier(Lvl 1.1) with MH, Capt. Fletcher(Lvl 1.1) with MH}

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   A1
TIME OF POST (in minutes and seconds):   1056
Attacker:   
Total Attack Value:   0
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   75%
Total Damage:   0
   
Hits Inflicted on the Enemy:   0
   
Defender   
Total Attack Value:   126
Level of Highest Commander:   2
Number of Fighting Units:   7
Total Level of Fighting Units:   7
Number of Units:   7
Total Defence:   27
Stacking Bonus:   1.6
Average Defence:   3.9
Commander Bonus:   1.2
Level Bonus:   1.0
Terrain Bonus of Hex:   2.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   2.0
Random Percentage:   60%
Total Damage:   290
   
Hits Inflicted on the Enemy:   290


The Imp is atomised; all the units in Captain Fletchers stack and the Captain himself gain a level.

Field Gun(Lvl 2){2 Fusilier(Lvl 2)}, 1 Grenadier(Lvl 2) with MH, Field Gun(Lvl 2) {Fusilier(Lvl 2) with MH, Capt. Fletcher(Lvl 2) with MH}
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Mon Jun 27, 2011 6:52 am

The message hats had accidentally started breeding so to clarify.

Team A has 4 message hats, and a fixed receiving/sending point in their City.
Team B has 2 message hats, and a fixed receiving/sending point in their City.
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Mon Jun 27, 2011 10:36 am

FERRR DERRRRP! TEAM B has ended turn after 1 lone Imp sacrificed itself to reveal the remaining might of Team A! Team A's scout phase begins now.
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Tue Jun 28, 2011 5:56 am

Decoy Octopi are seen in the skies scouting the following hexes.

B4:
Imp

C3:
Imp

D4:
Imp

F2:
Imp

F4:
Imp
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Fri Jul 01, 2011 6:07 pm

Octopus versus Imp B4

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   B4
TIME OF POST (in minutes and seconds):   734
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   90%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   65%
Total Damage:   1


Mutually assured destruction.
Last edited by Sihoiba on Fri Jul 01, 2011 6:10 pm, edited 2 times in total.
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Fri Jul 01, 2011 6:07 pm

Octopus versus Imp C3

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   C3
TIME OF POST (in minutes and seconds):   749
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   75%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   85%
Total Damage:   1


2 scouts enter, no scouts leave.
Last edited by Sihoiba on Fri Jul 01, 2011 6:11 pm, edited 1 time in total.
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Fri Jul 01, 2011 6:08 pm

Octopus versus Imp D4

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   D4
TIME OF POST (in minutes and seconds):   843
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   55%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   55%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1


Death in the skies of Erf
Last edited by Sihoiba on Fri Jul 01, 2011 6:13 pm, edited 1 time in total.
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Fri Jul 01, 2011 6:08 pm

Octopus versus Imp F2

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   F2
TIME OF POST (in minutes and seconds):   859
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   80%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   90%
Total Damage:   1


No survivors
Last edited by Sihoiba on Fri Jul 01, 2011 6:14 pm, edited 1 time in total.
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Fri Jul 01, 2011 6:09 pm

Octopus versus Imp F4

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   F4
TIME OF POST (in minutes and seconds):   916
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   85%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   65%
Total Damage:   1


Demonic sushi!
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Re: A battle of two cities - Turn 7

Postby WaterMonkey314 » Fri Jul 01, 2011 6:19 pm

I don't get this... :? why so many imps? Are you guys trying to form a perimeter?
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Re: A battle of two cities - Turn 7

Postby Sihoiba » Sat Jul 02, 2011 6:28 pm

FERRR DERRRRP! TEAM A has ended turn after yet more Imp and Octopi blood is shed, so much so that from now on Team A's city will be called Octopiville and Team B's city Impton! Team B's scout phase begins now.
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Re: A battle of two cities - Turn 7

Postby Nihila » Sat Jul 02, 2011 7:13 pm

Yeah... Sorry to Sihoiba for only giving him MAD actions these past few turns.

All in all, 'tis been a good game. Hope it lasts a while longer!
"The Infantrymen of Erfworld have nothing to lose but their chains. They have Erfworld to win. Infantry of all sides: Unite!"--Kawl Mawx, Master-class Moneymancer
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Re: A battle of two cities - Turn 9

Postby Sihoiba » Tue Jul 05, 2011 9:11 am

FERRR DERRRRP! TEAM B has ended after another quiet turn. It is now TEAM A's scout phase.
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Re: A battle of two cities - Turn 9

Postby Sihoiba » Wed Jul 06, 2011 9:57 am

A Decoy Octopus enters B7 where it is ambushed by an Imp

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   B7
TIME OF POST (in minutes and seconds):   5715
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   75%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   2.0
Random Percentage:   65%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1


Though caught unaware the Octopus is has no difficulty cwoaking the Imp as it cwoaks.
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Re: A battle of two cities - Turn 9

Postby Sihoiba » Wed Jul 06, 2011 10:04 am

A Decoy Octopus enters E5 where it is ambushed by Klaus Witz and his forces, Klaus Witz stack go to shoot the Decoy Octopus down from range

Before it dies the Decoy Octopus sees the following:
Otto Motor(Lvl 2.1) {Vakasha}, Otto Motor(Lvl 2.1) {Vakshasa}, Otto Motor (Lvl 2.0){Ewinyes(Lvl 2.0)}, Otto Motor (Lvl 2.0){3x Imp}, Wail Golem with MH (Lvl 1.1) {Klaus Witz CWL (Lvl 2.2) with MH} - Baffled
3x Imp
1x Vakshasa {3x Imp} - Baffled
1x Vakshasa {3x Imp} - Baffled
Vakshasa (Lvl1.1) - Baffled

Spoiler: show
Code: Select all
Defender   
Total Attack Value:   103
Level of Highest Commander:   3
Number of Fighting Units:   6
Total Level of Fighting Units:   12
Number of Units:   12
Total Defence:   27
Stacking Bonus:   1.5
Average Defence:   2.3
Commander Bonus:   1.3
Level Bonus:   1.1
Terrain Bonus of Hex:   1.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   2.0
Random Percentage:   65%
Total Damage:   287
   
Hits Inflicted on the Enemy:   287


The Decoy Octopus disappears in a cloud of smoke, cwoaked beyond recognition. Klaus Witz stack gains 1XP, Klaus Witz and the Wail Golem level.
Last edited by Sihoiba on Wed Jul 06, 2011 10:12 am, edited 1 time in total.
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Re: A battle of two cities - Turn 9

Postby Sihoiba » Wed Jul 06, 2011 10:12 am

A Decoy Octopus is ambushed by an Imp as it enters G1

Spoiler: show
Code: Select all
COMBAT!   
Battle is joined in hex:   G1
TIME OF POST (in minutes and seconds):   1237
Attacker:   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   1.0
Random Percentage:   70%
Total Damage:   1
   
Hits Inflicted on the Enemy:   1
   
Defender   
Total Attack Value:   1
Level of Highest Commander:   0
Number of Fighting Units:   1
Total Level of Fighting Units:   1
Number of Units:   1
Total Defence:   0
Stacking Bonus:   1.0
Average Defence:   0.0
Commander Bonus:   1.0
Level Bonus:   1.0
Terrain Bonus of Hex:   0.0
Fatigue Penalty:   1.0
Dancefighting Bonus   1.0
Ambush Bonus   2.0
Random Percentage:   90%
Total Damage:   2
   
Hits Inflicted on the Enemy:   2


The Imp is furious at the site of his hated enemy and does more damage to the Decoy Octopus than any Imp has done before, it doesn't stop the Octopus from cwoaking him in return though.
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Re: A battle of two cities - Turn 9

Postby Sihoiba » Thu Jul 07, 2011 3:47 am

FERRR DERRRRP! TEAM A has ended turn after a Decoy Octopi break out. It is now TEAM B's scout phase.
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Re: A battle of two cities - Turn 10

Postby Sihoiba » Thu Jul 07, 2011 9:39 am

An Imp is detected scouting the following hexes where it sees:

A7: Decoy Octopus
C6: Decoy Octopus
G3: Decoy Octopus

Two Imps are detected scouting the following hex where they see:

G4: Decoy Octopus
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