Winkie: Stabber Class Infantry, (HP 6, Attack 4, defense 2, Move 4) upkeep 30.
Munchkin: Piker Class Infantry, (HP 8, Attack 3, Defense 4, Move 3) Pops as garrison unit. Upkeep 20 each, can be promoted to normal unit for 50 Schmuckers, but upkeep raises to 30.
Gillikin: Archer Class Infantry, (HP 6, Attack 6, Defense 1, Move 3, Special-Archery) Pops as garrison unit. Upkeep 30 each, can be promoted to normal unit for 50 Schmuckers, but upkeep raises to 40.
Winged Monkey: Scout-Class unit, (HP 4, Attack 1, Defense 1, Move 8, Special-Flight) 30 upkeep.
Lion: Special Unit A, (HP 6, Attack 6, Defense 3, Move 4, Special-Siege) 40-50 upkeep.
Tin-man: Special Unit B, (HP 9, Attack 3, Defense 5, Move 3, Special-Builder) 40-50 upkeep.
Mechanical Horse: Special Unit C, (HP 15, Attack 6, Defense 5, Move 3+8, Specials-Heavy, Mount, Fast) 70-80 Upkeep.
Scarecrow: Knight-Class Infantry, (HP 13, Attack 8, Defense 7, Speed 5, Specials-Rider, Frightening) 120 upkeep.
Witch: Special Unit D, (HP 21, Attack 16, Defense 12, Speed 12+16, Specials-Flight, Mount, Magic Wand, Very Fast) 350 Upkeep. (I'm using the Breath Weapon rule, but calling it Magic Wand. Witches can carry a passenger on the back of their broom.)
Brig: Naval Vessel, 40 upkeep, HP 18, Attack 1, Defense 2, Move 4, Specials-Water-Capable, Vessel.