Sokrotes wrote:I have to completely agree with MarbitChow, i dunno if this is or isnt a actual spell or natural spell but im getting a bit annoyed when people assume every single thing is magic based. If ur not a caster and very few other units u probably cant cast spells. There are types of cobra that can squirt venom from there fangs using holes at the tip that point outward, in erfworld that could be a natural ability, or how Bats can "see" useing sonar. Erfworld is set in a almost medieval time period, and in our own history during that time people believed in magic and superstition. Now im not saying there is NO magic in erfworld, i just think not as much as people make it out to be. Now take this for example, Jack is a magician, and i suspect hes going to make Ansom appear to be something else, much like Bogroll looking like Parson. But of course Ossamar and Tremenis are watching Ansom like a hawk, Jack needs a way to make them look away. Bam put a couple of hot chicks up flashing people right in front of jack and Ansom. Its like a magician making u look at one hand as the other pulls the rabbit out from under the table. Its a simple case of misdirection that takes no magic, just illusion like magicians use in real life. Besides girls would go, "eww a naked girl" and gay guys would probably go "eww naked girls." while straight guys or lez girls are like "oh wow!" and if ur bi, a combination of the both, lol.
I think you're totally off on this. Everything is, in fact, magic-based in this world, at least everything that has a direct effect on combat. Let's take something simple like a sword, for instance. Why does a sword kill people? Because it gives an attack bonus to the infantryman wielding it. It doesn't matter how sharp the sword is or how well-balanced it is---look at the ridiculous weapon Jillian uses---but what its combat bonus is. The moment a unit with fabrication makes a sword, that action, invoking fabrication, assigns a combat value to the new weapon. Combat values do not come from the physics involved but from the rules of the magic involved. Perhaps Parson could make a sword himself by grinding down a piece of stock metal, but if he bypasses Erfworld's regular mechanism for assigning bonuses to weapons then he will not be able to use it as a sword and it would merely have the same combat bonus of the original metal piece, no matter how sharp or well-balanced he makes it. There are no metallurgical shops on Erf where they experiment with various alloys and methods of quenching to produce better weaponry. They can only go "poof" here's your sword, just as they go "poof" here's your salami, stupid meal, or pigeon...er, walnut pie.
Whenever one of these mechanics is used---making a salami, distracting the stack---Erfworld uses graphics to help bring the activity to life, but the graphics, whether it be a tidy but apparently unused butcher shop or a row of archons flashing their privates, is ultimately irrelevant to the mechanic. The only things that are important here is that Gobwin Knob has a Butcher Shop and that Ansom has five archons with shockamancy. If Parson had been playing this as a table top game it would have operated exactly the same without all the visual fuss. I think Rob has gone out of his way to demonstrate this.
As another example----this time specifically for World of Warcraft players---it is possible to play with no graphics at all, with just unit frames on the screen. Sometimes things get so complex that the graphics are just distracting, but the real mechanics are how your actions are affecting the unit buttons on your screen that represent all the other units present. And it does not matter what types of actions you are committing, whether it be attacking with your sword or calling forth an electrical storm, or mounting your horse, all actions ultimately involve a call to the same function, usually written "cast".
You might be a metallurgist in real life, but unless your character knows the recipe for a copper axe (learned instantly from a trainer) you are not going to be able to make one in the game even if you really do make one because you have bypassed calling the
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function and so your
"Copper Axe" will not provide a damage bonus the way the regular one will. Now if you were somehow pulled into one of these games as Parson was then the process might imbue you with the necessary powers to match or approximate what you had IRL, but since Erfworld weapons (and those of most fantasy games) defy logic and physics it is hard to see what advantage understanding logic and physics is going to get you.