Lilwik wrote:That's probably true for people like Wrigley and the Sagittari family of Book 2, Text 55, but I doubt democracy would be a problem for commanders. Jillian would have loved to have more influence in her father's decisions. Perhaps Erfworld can only handle a elitist democracy of commanders, sort of like only allowing people to vote if they have been successfully trained in the knowledge and skills necessary to make the decisions of government. Imagine a democracy where only people who have taken college-level courses in economics, law, or international politics are allowed to vote. In Erfworld, those people are warlords and casters.Lipkin wrote:They come pre-programmed ready, willing, and expecting to be ruled. It isn't an issue of culture, it's the way Erf is made. To try and turn it into a democracy would pull the rug out from under them. The majority of units flat out would not know how to function without natural thinkamancy directing them.
Right now, I'd agree that your basic units, and most leadership units (depending heavily on side culture, who knows, maybe theres a "eagleland" side or an "ancient Athenian" side) would find the concept of liberal democracy...or even Athenian style democracy so alien that arbitrarily imposing it would be cruel. As for a democracy of the warlords and casters, Renaissance era Italian Republics and United Provinces would be the closest real world equivalent to what you describe as they are examples of Aristocratic and Oligarchic Republics respectively.
What I'm trying to get at though is not how this could be accomplished within the existing/known rule sets, but how ironclad are Erfworld's "rules?" themselves. Example: Parson was censored, which at the start was ironclad. That censorship has gradually eroded since he first came here. Was that because Parson's presence in the world caused Erfworld to "update its ruleset" or because Parson tapped into a newer, deeper level of Erfworld's ruleset?
Just how complex is Erfworld's system? How deep does it go?