Dystopianman wrote:Call of Duty, Modern Warfare.
That being said, going off the modern/World War motif thats been going on lately, can Erfworld's rules of rulership be changed or adapted to fit more progressive forms of government than Monarchy/Dictatorship? Right now, from a political science point of view, the world thus far seems to be divided between Monarchists and Autocrats (overseers.) The rules of rulership of Erfworld reflect this reality (ruler has absolute power over subordinates can disband/end existence at whim.)
If Parson is supposed to launch a war to break wars, (war to end all wars aka WWI), that posits some interesting questions. World War I was the death knell of Monarchy in Europe. From its ashes, Liberal (in the classical sense) Democracy, Communism, and Fascism took its place amongst the various post war nations. While Fascism and even Communism could still conciveably function within Erfworld's rules of rulership, Liberal Democracy presents new challenges.
Can Erfworld's rules of rulership be adapted or even -changed- to reflect a truly democratic side?
Francis Fukuyama once theorized that if every single country in the world was ruled by a true Liberal Democracies, War as we know it would end, because people would never vote to go to war against each other.
Can the rules of Erfworld, and thus its very physics, be changed? Or do they evolve or adapt to reflect the new realities on the ground? Are there already rules for them already in existence that /have not been discovered by the populace yet/?
As a corollary the presence of modern weaponry within Charlie's forces, begs that same question from a military perspective. There are implications for night operations, nuclear weapons, artillery barrages from miles and miles away, and fixed wing aircraft that can only spend a limited time in the air and require specialized faculties, and so much more in the book of modern warfare. Can the rules be changed to accommodate them? Do they evolve? Or, most intriguingly, are they already in place but as yet undiscovered by the people of Erfworld?
Are there space hexes?
Actually I think it would be possible to initiate democracy in Erfworld. Here is how you could do it:
1) A ruler releases all his units as barbarians
2) The ruler allies with the units as they are released.
3) Since we have strong evidence that sides can pop rations and maintain units for other sides & barbarians, those allied barbarians would get their rations from the side they were once a part of. And even if they can not, we have proof that sides & barbarians can transfer smuckers without the need of moneymancers. The side could just transfer a stipend to these units.
4) These units now set up a democracy, and elect a leader. The ruler forfeits the capital and the leader takes the capital as its new ruler and side. The ruler effectively becomes the president of a "barbarian democracy", and when his term is over, he steps down and a new elected ruler refounds the side.
5) In order to keep the "president" in check, a group of barbarians would effectively hold the president hostage and force him to release all units he pops as a president of the side as barbarians.
There are some powerful advantages to this:
1) One clear advantage of such a "barbarian democracy" is that it is immune to decapitation attacks. Normally if a side loses its ruler, everyone in cities freezes and those outside the side disband. In a barbarian democracy, a pre-choosen vice president would just refound the side and all the barbarians would realign with it. If the capital is also taken, the outlying cities are still under barbarian control. Those barbarians can use them the captured cities as bases until they can retake their capital.
2) A barbarian democracy can utilize insurgency tactics. When a normal side looses its capital and ruler, it is game over for that side. A barbarian democracy can live off the land, waiting for a side to weaken.
3) A barbarian democracy can avoid expansion upkeep penalties. Essentially a barbarian democracy could be made up of hundreds of capital sites that each have their own senator and are answerable to a president.
There is one powerful diplomatic advantage:
1) A barbarian democracy could offer citizenship to casters from the Magic Kingdom. I imagine that a lot of casters may be interested in a steady paycheck.
There is also one overwhelming advantage that could make them clearly superior. I highly suspect that barbarians have a lower, perhaps MUCH lower, upkeep than units in sides. I point to two items as my evidence:
1) The Magic Kingdom. The Magic Kingdom has hundreds, perhaps thousands of spellcasters in it. Additionally, it seems like these casters lead a largely idealic, scholarly lifestyle. They work, but not much. And when they work it is mostly for other spellcasters. I find it inconceivable that the Magic Kingdom generates enough smuckers to keep that many spellcasters funded. However if the barbarians have lowered upkeep, it could explain a lot.
2) Jillian's Escape. Jillian operated without anyone paying her smucker upkeep for several turns when she was an escaped prisioner. All Jillian had to worry about is provisions. So there is a state of reduced smucker upkeep already in the system.
If indeed Barbarians do have lowered upkeep, then Barbarian democracy could be a very scary thing.
I have thought this possiblity out because I suspect it is something that Parson will try when he finally becomes a ruler.