Gish wrote:I just assumed it to be another type of mercenary side, like FAQ and Charlescomm. In the very least a form of barbarian side, as that would explain why they don't freeroam the world.
A barbarian side is a contradiction in terms.
I mean no matter what all Erf units follow Erf rules. So even casters at the MK have upkeep that must be paid.
I assume this works like any naturally-popping barbarian units; they have to hire themselves out to sides to acquire the funds for their upkeep. Jillian kept up this lifestyle for quite a while, and it stands to reason that casters based in the MK would have even better hiring opportunities than her. Bear in mind that there are many, many sides that haven't even been mentioned yet, and it's probably quite expensive to hire casters.
On top of that a unit has to have a "side" or they either disband or turn barbarian. So units going there are actually "turning" for the sake of game rules. Units staying there, rather. Anyone can just visit in much the same way any side can have its units visit any other side they want to. But for those that are going down and sending their casters to the MK, those casters are turning to it as its own side.
I don't really understand this reasoning. If every unit in the MK were on the same side, they wouldn't be able to act against one another without Duty and Loyalty coming into play, and sides wouldn't be able to send casters into the MK except as a serious last-resort tactic. There is no fixed command hierarchy in the Magic Kingdom, which is unthinkable for a side.
It seems much more reasonable to believe that the Magic Kingdom is simply a hex which is in battlespace terms permanently contested; because its occupants are casters rather than simple unled troops, they can choose not to engage one another.
most likely, located on Erf
Although I do believe that the MK is located on whatever "planet" Erf is, I would hesitate to call it "most likely"; we don't really have evidence for it.
"If you leave out important things or events that you know about, the story is strengthened. If you leave or skip something because you do not know it, the story will be worthless." - Hemingway