Lilwik wrote:Weren't we all surprised when the promotion made it easier to climb them?
Oberon wrote:Yes, that's my entire point.
I'm not sure I understand your point, but one thing I know is that without Like Reality Unless Noted, there would be no reason for you to be surprised. The thing that surprised you was a break between reality where promotions have nothing to do with stair climbing ability and Erfworld where they are strongly connected. Everyone assumes Like Reality Unless Noted because you can't understand fiction without it, and the author knows this.
I'll try to explain. Maybe we're thinking in tangents to each other, so bear with me.
If the reader assumes that Erfworld operates as does Stupidworld*, then climbing stairs is just...climbing stairs. There are no 'mechanics' around it, there is no easier or harder depending on unit type. You just walk up the freaking stairs, right? Seems simple enough, and easy to relate to how Stupidworld operates. But, wait!
We learned that this isn't the case at all. If a unit is a garrison
unit (as Parson was), stairs are, for whatever reason given that climbing them is a free action within your own city, somehow harder
than it is if the unit is a field
Not an Erf shattering revelation, but it still serves to drive home the point that Erfworld is very, very different from Stupidworld.
spriteless wrote:For example, it makes sense that firefighters could screen someone else from fire damage. I'm picturing a fireman picking someone up and throwing them out of the way or something, but once you have that rule that the can screen someone else from fire damage, you no longer have to have them do that specifically, Parson just acts while they fight fire and they take fire hits for him. So their actions are reflections of the rule, without any assumptions that irl needs for the rule.
But it's deeper than that. Units fighting fire can somehow transfer their actions to other units. That doesn't convey in any way to Stupidworld. Sure, a Stupidworld fireman fighting a fire might allow people trapped in that fire to escape, but it's not a transfer
of his actions to theirs, it's his actions enabling
theirs. He is spending actions, and so are they. The difference may seem trivial, but I believe that it is significant. Some unit beating out flames would have no impact on a person's ability to act in Stupidworld, but in Erfworld Parson suddenly has extra actions. That is no transfer to Stupidworld mechanics, Parson is acting because he knows he is being given extra actions.
Oberon wrote:For the part prior to the comma: It was always a trivial thing (did you ever even wonder about the potential game mechanics of climbing stairs?) until we learned that it could be influenced by unit specials, wasn't it?
For the part after the comma: Yes, that's my entire point.
Climbing stairs is only a trivial thing in stupidworld, when you're fit and healthy enough to climb stairs. There are many instances where it is not a trivial thing (wounds, illness, disability to name but a few).
Meh, in no case was Parson climbing the stairs under those instances you cite. So I don't think you have a case.
* Erm, Earth, in case the reference is vague. Stupidworld is what Stanley called Earth when Parson described it.