Sandis wrote:Here's a thought: Since Transylvito accepts "protection money" from its neighbors, maybe Don King's going to try to convince Jill to become Queen of the newly-reconstituted Faq, and in exchange for a hefty "protection" payment, Transylvito will ensure that Faq doesn't wiped out by any side looking to make a name for itself.
Cmdr I. Heartly Noah wrote:Welf von Ehrwald wrote:Something that wasn't discussed properly:Erfworld wrote:Some had cities to manage
It seems that warlords have more uses than just leading troops and giving bonuses to them. Apparently they act as local representatives of the ruler and administrate cities.
Maybe that's how new sides can split: units of a city develop loyalty to their local ruler, that eventually exceeds the one to the ruler.
Yes, that is probably the most intriguing tidbit in this update, but sadly the least telling. Just what do they manage? Do they handle unit production, or does the Ruler handle that from afar? What else is there? Do they allocate percentage of "Work Points" or somesuch among various tasks, such as 30% forestry, 30% farming, 15% defense bonus, 25% production? Do they just add a small bonus to everything the city does? Like their level in a % bonus to production, economy, etc?
It can be so much or so little. It could also be nothing, in game terms anyway, and just be something done out of habit, but for them to "manage" a city, there must be some variable they could theoretically affect, right? Instead of "look after" or "garrison."
DevilDan wrote:I had assumed that "Valese" was a purposeful misspelling. Now I wonder...
Kreistor wrote:The other side is that it takes a Warlord to convert work product into Shmuckers. If a city is supplementing its invcome with farms, a Warlord or Caster needs to convert the food to Shmuckers. Casters are vulnerable and need protection, so I doubt they'd leave one to run a city solo, when any old Warlord will do.
Kreistor wrote:Sandis wrote:Here's a thought: Since Transylvito accepts "protection money" from its neighbors, maybe Don King's going to try to convince Jill to become Queen of the newly-reconstituted Faq, and in exchange for a hefty "protection" payment, Transylvito will ensure that Faq doesn't wiped out by any side looking to make a name for itself.
Heh, I suspect Jillian is going to get an offer to join Transylvito (marriage?), actually. If she brings Gwiffon popping with her, then suddenly the Vamps start moving around the board a whole lot faster. Could be other reasons, especialyl involving Faq, though, but it seemed they already had plans for Faq that didn't require her permission. Jillian has something Don King wants, and it's something she may not be aware she possesses. Maybe her ability to predict Stanley? A Lookamancer in TV could already have made DK aware that GK is rebuilt to L5, and has an army capable of air strikes. TV being heavily air-centric makes this especially worrying. If Wanda confers her bonus to decrypted as she does to uncroaked (I'm not convinced she does right now), then a stack of Archons, dwagons, herself, and Ansom (esp. if Ansom is CW) would be massively destructive. Archons have beams to pick the warlrods out o the stacks of bats, Ansom, Wanda and artifact confer major bonuses to everyone making them virtually invulnerable to unled bats... it wouldbe a major concern to the Don.
moose o death wrote:
and clearly faq is close to GK but not too close to TV. if they're looking at 4 turns to get home to tv, while stanley made it back to GK within 1 turn. of course this is just a pass leading to FAQ, but still.
moose o death wrote:the update says one turn since the battle for gobwin knob.
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