dan2178 wrote:That would only take three move (one to cross the bridge, two to return to Spacerock) so it should definitely be an option. In addition, with the Dittomancer and archers to support the flying FAQ units, the Jetstone forces will have the edge. They could even replace the weaker FAQ gwiffon riders with Tram and high level Jetstone noble warlords. In theory, I believe they could even have the FAQ units attack Ansom's column and then return as the GK units cannot attack unless they are attacked.
I wonder if the Dittomancer could, say, double a units movement. Considering the range of other things he can double it doesn't seem unreasonable.
Haggar is a wildcard. Currently, they move at the same turn as Jetstone at they are in the RCCII. I believe that if they break alliance, then they revert to normal turn order. I also believe that if their turn is prior to Jetstone then they would move first (I think this was Jillian's first plan to break alliance and have Wanda's force join FAQ). Thus, if Haggar moves before Jetstone, they could break alliance with RCCII and form an alliance with GK. This would allow the Haggar/GK alliance to conquer Spacerock with (I believe) not allowing Jetstone to act.
Well Trem's reaction seems to indicate it is Jetstone's turn, so I guess we will see. I don't really imagine Haggar joining GK, it just seems like a stretch since that was never their initial plan (and GK probably wouldn't want to surrender Spacerock to another royal side anyway).
Black wrote:I think his flippancy is perfectly in line with the rest of his mannerisms. He is intelligent and a free thinker. His personality shifts to suit the mood and his whims. He was confident when he was joking with Ossomer. When they were under attack he sobered and his acute battle sense commanded his words. At the gates of destruction he stared into the abyss and to the abyss he said his piece. Now he is commander of an army revitalized with hope and resolve. His words are exactly what the situation demands. The spectrum of his personality isn't inconsistency, but the nuanced responses of a deep intelligence.
randomstar wrote:Turning units: maybe require dungeon sessions. And a turnamancer can speed up things, but can also actively cooperate. And Jillian don’t have a high opinion of Vanna ability in the dungeon, mostly because she knows Wanda (that appears to be master-class)
Or Vanna approaches the dungeon purely as work, and not so much play.
I guess if all sides have prisons and dungeons that might speak of how turning takes place. You capture a unit and over time they might naturally turn in prison or another unit has to work on them in the dungeon. A turnamancer speeds up/improves the process, maybe improves the loyalty towards the new ruler the unit starts with when it turns.
I imagine a thinkamancer could also possibly be used in the turning process, quickening the turn as well, but via different means.
A bit like how you can build your city without them, but using a dirtamancer in the process makes it better.
MarbitChow wrote:5. The healomancer was saving his juice. Since it was the enemy's turn, an attack may occur at any time. The goo does no damage, and if the units still retain the warlord bonus w/ the goo on, there's no reason to remove it immediately. Better to have the goo on and have juice to heal him than to free him, only to watch him die because you couldn't heal him any more...
That makes sense. It looks like the goo just lasts till the end of the turn it was delivered on (So GK goos someone, and when GK's turn ends so to does the goo). If it looked like GK was coming back to attack the ground forces and the Healomancer could get rid of it I guess they might of, so Trem could fight. Otherwise no need to waste juice on something that would take care of itself naturally if they hadn't been dispanded by the time GK's turn ended.
BLANDCorporatio wrote:No, he's got too many fans ... must ... stay ... curmudgeonly!
Give yourself to the Trem side
And so my time with the Tardy Elves draws to a close, and I am let to ponder how the experience will... eh, I'll finish later. No need to rush.