Lilwik wrote:We actually have a pretty good idea of what the Magic Kingdom looks like from Book 1 Page 11. It seems to be entirely contained in a single hex, though we can't rule out the possibility that it exists in some different kind of place where there are no hexes, since I see no hex boundaries and it would seem to break some pretty fundamental rules if there were a way to get to the Magic Kingdom without going through a portal. Either way, the finite size of Portal Park strongly suggests that Erfworld has a finite number of capital sites.
MadZuri wrote:Hexes can tile a toroid, and it would loop both north/south and east/west.
SteveMB wrote:In any case, it seems to be the sort of question that an Erfworlder would dismiss as pointless -- if it mattered, there's be a kind of unit that popped with the knowledge or it would spontaneously appear in the city library.
ftl wrote:It only matters if Erf is small enough that circumnavigating it is feasible. If it takes ten thousand turns by dwagon to go around it, it might as well be infinite.
Shai_hulud wrote:SteveMB wrote:In any case, it seems to be the sort of question that an Erfworlder would dismiss as pointless -- if it mattered, there's be a kind of unit that popped with the knowledge or it would spontaneously appear in the city library.
They might think that, but we shouldn't. If you think map shape is unimportant, then you don't know anything about strategy games.
To be fair, it seems flower power could do this too, if you had a way to transport food. Otherwise farming based natural allies and barbarians wouldn't exist I think.drachefly wrote:That, and decryption, which, in principle, frees a side from diminishing schmuckers.
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