
Nnelg wrote:
It was my position that a Prediction consisted of a single, infallible packet of data from the future, for instance "Croakamancer Wanda Firebaugh will enter the service of Olive Garden, Chief Caster of Haffaton". The simplest explanation for any details that emerge between the time of the original Prediction and the time of the Predicted event, such as "Haffaton is going to destroy Goodminton to get at Wanda", is (in my mind) logical deduction and educated guesses. For example:Here, the only thing that was Predicted by magic is in bold. (The educated guess is in italics.) Since we already know that Predictamancers can do this, (anyone of decent intelligence can) but we didn't know if Predictions got stronger/more accurate over time, I invoked Occam's Razor to conclude that it's more likely that they don't.
- Wanda will enter Haffaton's service IF AND ONLY IF she will turn willingly OR Haffaton will destroy Goodminton to get at her.
- Wanda will enter Haffaton's service.
- Wanda will NOT turn willingly.
- THEREFORE Haffaton will destroy Goodminton to get at her.
mantimeforgot wrote:Jillian already told us that Predictamancer's do not provide actionable intelligence; she has told us this on multiple occasions. If a Predictamancer tells you there is an ambush up ahead, then the chances are just as good you walk into it because you were told about it and went looking for it as it is you amble on blindly and stumble into an ambush. They don't tell you what to do about the ambush once it happens or where it would be best to suffer the ambush (on the road or out in the bush).
I can get useful advice on what to do about stuff from anyone. I don't need someone who can see immutable events to do that. I have already admitted that knowing the specific language of what immutable events are exactly would be somewhat useful, but that would not at all make up for the fact that they can do nothing else that anyone with intelligence can do.
If Predictamancers cannot get any sense of the future (at all) outside of Fated events, then they are a net detriment to any side they are on. You are far better off with a Mathamancer or Luckamancer who is smart, can deduce what events/people are fated, and can provide either actionable intelligence or solutions for problems.
mantimeforgot wrote:Jillian already told us that Predictamancer's do not provide actionable intelligence; she has told us this on multiple occasions.

Nnelg wrote:TazTheTerrible wrote:given the view of a mutable universe revolving around fixed fated events
I think this is the most common, yet most frustrating, misconception about Predictamancy. The thing is, it all depends on your point of view. I've already spent a lot of time arguing over this one, though, so if you want to know what I mean, go back and read my earlier posts.

TazTheTerrible wrote:Personification is rather my point. The Easy way vs. Hard way thing seems indicative of something with motivation or at the very least a plan. Impersonal forces of nature don't have plans, goals they work towards or an evaluation of what, from a sapient perspective, differentiates "Easy" from "Hard".
mantimeforgot wrote:The rest of you weighing in on this dont' seem to get that I am arguing that Predictamancers can see the future and are useful; what I am arguing against is that they somehow manage to provide actionable intelligence via super brain power or predictive osmosis. Any time a Prediction occurs that isn't about Fate and thus 100% immutable Nnelg has been arguing that that is the entirely the result of the Predictamancer's intellect and thus not a function of magic. If something is Fated to occur, then telling someone about it doesn't actually do anything for them other than to "help emotionally prepare them for it." (I.E. It's not actionable; you can't do anything to stop it). Whereas in the situations where a Predictamancer tells you "This is strongly likely to happen but might possibly be avoided," which Nnelg would have you believe is just them guessing every time, then you are receiving something which possibly actionable.
The point here is that: If Predictamancy's ability to provide something actionable is entirely the result of their being smart (and has nothing to do with some sort of magic), then there isn't any reason why they could not be replaced wholesale through the clever use of Luckamancy or Mathamancy.
Side Note: Claiming that Jillian, who has been a field commander for the Erf equivalent of like a decade, an "idiot" when it comes to leading people into battle skirts dangerously close to being a contradiction. If she were really that stupid, then how did she manage to go so long without losses (her second in command was a berserker for a long time)? The way Erfworld works is that bonus stacking and strategic deployment are your only two major sources of battle prowess (everyone of the same level, same class has the same standardized capabilities; if only they are aware of them all), and that means Jillian knows how to do those two things or she would have been wiped out at some point in the many, many battles she came across.
MTF

TazTheTerrible wrote:One final question off the top of my head, the concept of "easy way vs. hard way". What does an unconscious, infallible force care about such things. How would it even differentiate between them? Why should an attempt to fight prophecy result consistently in a more difficult and harmful path than an attempt to play along?

Nnelg wrote:@ TazTheTerrible:
The thing is... There is no need for any sort of external force on the system. "Fate" itself is an illusion, even if Predictions are always 100% accurate. Nothing is determined "Beforehand", because there is no "Before" from an out-of-time viewpoint. And there is a completely deterministic out-of-time viewpoint, whether you like it or not. That's why I don't like terms such as "Determinism"; they're misleading.
However: just as bad is when people can't differentiate between this view and an entirely in-universe one. From the viewpoint of an average person, nothing about the future is knowable, and can't be known from inside the system (at least without knowledge from the future). It makes no difference what anyone else does or does not know, from their point of view, their future is mutable.TazTheTerrible wrote:One final question off the top of my head, the concept of "easy way vs. hard way". What does an unconscious, infallible force care about such things. How would it even differentiate between them? Why should an attempt to fight prophecy result consistently in a more difficult and harmful path than an attempt to play along?
The short answer is: it doesn't. There is nobody making it harder for you than yourself.
Every measure one takes to fight Fate requires one to expend some sort of effort. But this is a futile effort, and all the energy expended in it is wasted. If one is desperate enough, one even starts gamboling things they care about to escape Fate... Gambols which, of course, one is Fated to lose.....


effataigus wrote:Would be neat to see a test case where fighting fate can be done with no significant effort or investment (relative to that which would be lost regardless as a result of the fated occurrence).
effataigus wrote:If you fight the Law and get pummeled, then it's fate being vindictive...
effataigus wrote:if you fight the Law and only lose what you were fated to lose, then what you said is correct!

Nnelg wrote:The thing is... There is no need for any sort of external force on the system. "Fate" itself is an illusion, even if Predictions are always 100% accurate. Nothing is determined "Beforehand", because there is no "Before" from an out-of-time viewpoint. And there is a completely deterministic out-of-time viewpoint, whether you like it or not. That's why I don't like terms such as "Determinism"; they're misleading.
Nnelg wrote:TazTheTerrible wrote:One final question off the top of my head, the concept of "easy way vs. hard way". What does an unconscious, infallible force care about such things. How would it even differentiate between them? Why should an attempt to fight prophecy result consistently in a more difficult and harmful path than an attempt to play along?
The short answer is: it doesn't. There is nobody making it harder for you than yourself.
Every measure one takes to fight Fate requires one to expend some sort of effort. But this is a futile effort, and all the energy expended in it is wasted. If one is desperate enough, one even starts gamboling things they care about to escape Fate... Gambols which, of course, one is Fated to lose.....
TazTheTerrible wrote:Sure, that would apply to some cases. But almost as many cases would have the circumstances surrounding the prophecy turn out not so bad for the Fated person in question and others would exist where someone cooperating with the prophecy still got messed up.
TazTheTerrible wrote:An impartial force shouldn't differentiate between these things and correlation between how much you resist fate and how well or how badly you end up as a result of it should probably exist but be a low correlation.
TazTheTerrible wrote:If it's a perfect, omnipresent and impartial force, there's no such thing as an action that resists fate or one that plays along. Those are things that make sense to a human mind, but a natural force wouldn't care about what sort of causal chain it "grounded" itself through.



Housellama wrote:MTF, there's one thing that you need to explain if you want to support your claim that Predictamancy produces no actionable information. Taz, this applies to your statement that it doesn't give anything meaningful: FAQ's Predictamancy/Foolamancy combination. *




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